LAB1


 * Lab 1 **

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Peer-reviewed journal “Computer Game Studies, Year One” by Espen Aarseth informs the readers about sudden rise of computer games. Aarseth mentions that the computer games became an academic field of study in the year of 2001. Although computer games have been around for about forty years, it just started to blossom now. Media tends to emphasize only on the negative effects of computer games rather then viewing it as a new academic field of study and an entertainment.

Computer games, especially multi-player games allow the players to communicate and interact with other players creating a new mass media. Computer games can engage with people in ways that movies and music cannot. It is creating a new type of mass media by incorporating pre-existing media and converging them.

In conclusion, computer gaming has blossomed into a billion dollar business and it is am academic field of study because it creates social and cultural movement and allows the gamers to connect to other players, allowing them to interact.